About Me
First and foremost; I am an internet, ICT and GNU/Linux enthusiast! Having grown-up alongside (home)computing in the eighteis I've keenly followed the opportunities ICT brought us ever since. I love to run my own virtualized web/email/NAS servers and am ever intrigued by professional IT in the broadest sense. Topics such as *nix server automation, (distributed) networking, data processing and management, etc. - fascinate me, while I - at the same time - acknowledge the (privacy) risks involved in the current trend to connect information systems on a large scale.
Professionally; I think to have struck the right balance between a progressive attitude and conservative morals, that reflect in an innovative, but nevertheless solid, work ethos. Although I am not shy of sinking my teeth into tasks independently, I thrive in Agile and cooperative teams that value honoust discussion, acknowledging various perspectives (from various stakeholders), to determine strategy.
Personally; I hope to be experienced sociable, having an open, friendly, and flexible personality. Being an extrovert communicator I like to be surrounded by people. But beware, as I am notorious for taking the devils advocate's perspective whilst being so. Other than that, I am known to be organized, accurate and quality driven.
Contact Details
ir. Willem Oosting (MSc)
+3140-247-6170
website(at)woosting.nl
Work
Research Data Management (RDM) IT-program management. Involving: Program and team accountability in realizing effective institutional RDM-IT strategy, deployment, and support. Internal (inter service) and external (national) coordination and collaboration for a F.A.I.R. and legislation-abiding RDM with a high acceptance rate.
Realization of departmental research-IT solutions. Involving: Deriving departmental research-IT strategy and tactical deployment thereof, as well as operational local problem-solving in answer to science related challenges of research groups.
Team setup and culture cultivation. Involving: Strategical managerial advice to shape research-IT concepts and set-up an effective, manageable, and scalable team in that light to take institute-wide research-IT responsibility.
Agile business-to-business (B2B) support. Involving: Bridging an Agile software dev. team to internal and external stakeholders, explaining abstract matters simply verbally and written. Complex problem solving. Global relation and perception management. Serviceability- and usability requirement specification.
Change-management (paradigm shift in documentation). Involving: Leading the service dep. into the CMS paradigm for technical documentation. Acceptance-rate generation, document policy and layout definition, software procurement, and server administration.
PhD candidate: Human Computer Interaction
Eindhoven University of Technology • 2007 - 2010 (unfinished by choice)
Scientific research on parental ICT-mediative behavior within families. Involving: Family-contextual inquiries, focus-groups, and lab studies. Result dissemination at international conferences (e.g. CSCW’08) and fellow institutes (e.g. Harvard and MIT). Guiding student projects.
UX Engineer
Eindhoven University of Technology • 2006 - 2007
Multidisciplinary User centered design of digital healthcare and domotica systems.
Web developer
UiPath (MagnaView) • 2006 - 2006 (¾Y)
Actualization and development of the company website (Joomla).
Education
Eindhoven University of Technology
PhD: Human Computer Interaction • 2007 - 2010 (unfinished by choice)
Subject: Parental ICT-mediative behavior within families.
Eindhoven University of Technology
MSc.: Innovation sciences • 2001 - 2006
Major: Human Technology Interaction
Fontys UPE
BSc.: Mechanical Engineering • 1996 - 2001
Major: Mechanical Engineering (mechatronics)
Skills
Software development
I bridged my (JAVA) development (SCRUM) team to its stakeholders such as: customers, service, and product-management. This involved: Problem analysis; providing simple solutions to complex issues and explaining abstract matters simply (both verbally and written). Customer perception management and damage control also played a role, as did serviceability-, usability requirement specification to help shaping future development from the "outside-in" perspective.
Problem-analysis, Technical-writing, B2B support, URSChange management
I led the departmental transition from a WYSIWYG documentation system into the CMS paradigm (Author-it). This involved: Server (database / storage / services), client (application), and user (rights) administration. A vision about documentation policy and layout (XSL-FO) definition had to be formed. Procurement and IT had to be interfaced with the supplier. But the biggest challenge was to overcome the organisational (human?) reluctance to change (as this is another writing paradigm it required another way-of-working and even another way-of-thinking from our technical authors to reap the benefits of this system).
Change-management, Server administriation, LeadershipScientific HCI research
I conducted scientific Human Computer Interaction related research regarding parental ICT (game) mediative behavior in family life. It included: Lab studies, contextual inquiries, and focus-groups. Various publications got filed and results were disseminated at international conferences (e.g. CSCW'08, Harvard/MIT, e-Youth). Additionally HCI student-project groups were guided by me in this period.
Science, HCI, research, tutoringPublications
Oosting, W., de Kort, Y. A. W., & IJsselsteijn, W. A. (2012). Positive parents taking action: Parental mediation of children’s digital game-play. In S. Mels & M. Walrave (Eds.), e-Youth. Antwerpen. Retrieved from E-Youth website (publications)a . Oosting, W., de Kort, Y. A. W., & IJsselsteijn, W. A. (2010, May 27). Parental mediation of children’s digital game-play: Positive parents taking action! Short paper presented at the e-Youth - Balancing between opportunities and risks?, Antwerpen. Retrieved from E-Youth website.
Oosting, W., IJsselsteijn, W. A., & de Kort, Y. A. W. (2010, February 4). Parents, children, and digital games: An explorative study of parental mediation strategies. Short paper presented at the Etmaal van de Communicatiewetenschap 2010 conference, Gent, Belgium. Retrieved from USB distribution
Martins, M., Nap, H. H., Gajadhar, B. J., Oosting, W., Jurgelionis, A., Carmichael, R., Silva, L., et al. (2010). The Future of Distributed Gaming: Technical advantages and User-Centred Design. Prisma, 10(Special issue Videojogos2009). Retrieved from PRISMA.com.
Martins, M., Silva, L., Milagaia, F., Nap, H. H., Gajadhar, B. J., Oosting, W., Jurgelionis, A., et al. (2009). The Future of Distributed Gaming: Technical advantages and User-Centred Design. Videojogos2009, 1-10. Presented at the Videojogos2009, Aveiro. Retrieved from ca.ua.pt.
Oosting, W., IJsselsteijn, W. A., & de Kort, Y. A. W. (2008, November 8). Parental perceptions and mediation of children’s digital game play at home: A qualitative study. Short paper presented at the CSCW2008 | Designing for Families workshop, San Diego Ca. Retrieved from CSCW2008 website.
IJsselsteijn, W. A., Oosting, W., Vogels, I. M. L. C., Kort, Y. A. W. D., & Loenen, E. V. (2008). A room with a cue: The efficacy of movement parallax, occlusion, and blur in creating a virtual window. Presence: Teleoper. Virtual Environ., 17(3), 269-282.
Seuntiens, P. J., Heynderickx, I. E., IJsselsteijn, W. A., van den Avoort, P. M. J., Berentsen, J., Dalm, I. J., Lambooij, M. T., et al. (2005). Viewing experience and naturalness of 3D images. In B. Javidi, F. Okano, & J. Son (Eds.), Three-Dimensional TV, Video, and Display IV. 6016, 601605-601607. doi:10.1117/12.627515